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1992-01-09
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1992 SHAREWARE GUIDE
Copyright (c) 1992, Another Company
Welcome to Another Company's 1992 Shareware Guide. It
is donated to the public as freeware to help everyone figure
out which shareware programs might suit their needs.
Even we are not experts, some of these listings are not
descriptive enough and some good shareware has been left
out, but as we learn, so will you. We intend to update this
guide annually. Watch Shareware Guide grow!
As freeware, please feel free to copy and distribute this
disk to your friends and associates, as long all files remain
intact and unchanged. As payment for creating this guide, all
we ask is that you consider ANOTHER COMPANY for your
shareware purchases.
EXACTLY WHAT IS SHAREWARE?
(From a User's Point of View)
Imagine going to a shoe store where the proprietor lets
you try on several pairs of hiking boots, not just in the
showroom, but lets you wear them for several weeks through
all sorts of mountainous hiking and bad weather.
Lets say this shoe store initially charges only for
the cost of the leather and rubber, perhaps $3 per pair of
boots. Later you pay the full price only for the boots you
like and give the other boots away for your friends to try
out. You'd shop there, wouldn't you?
The store would get lots of customers, and wouldn't have
to do any advertising at all! This store could actually
charge less for the boots than other stores, because there
would be no advertising costs to cover.
Of course, as good as it sounds, this wouldn't work
because boots wear, and it is a major task making many pairs
of boots.
But computer programs are different. Each copy is as
good as the last, they don't wear out (well, disk do, but
programs don't), and there is very little manufacturing
involved. A minute to format and a minute to copy, even less,
with the right software, and that's it!
And so you see the shareware concept. Anyone can be an
author. Anyone can get a copy of the author's work by paying
a shareware distributor merely the cost of librarying,
copying and sending the disk, (typically $3 to $5) or can
even get it for free from an electronic bulletin board or
from a friend.
The authors make no money from all this. So, they put
commercials in their programs asking for payment.
Specifically, you are allowed to try the program, then if you
like it, you are required to pay the author for the work of
creating it - but remember, only if you like it!
This is the American free enterprise system working at
its best! The author of a great program retires to the
Bahamas. The author of a so-so program, gets some money, and
hopefully, keeps improving. The author of a junker is paid
exactly what the program is worth.
All the customers are happy, or they wouldn't be
customers. Unlike shareware, when you buy a regular retail
program from a store, you pay first, then hope you'll be a
happy customer.
Shareware can be anything. Here are some typical
shareware applications:
Astrology
Algebra tutorial
Database for baseball card collectors
Video games such as Pacman, Monopoly, Chess
Drafting and drawing programs
Classroom management
Thesaurus
The appeals for money can be as varied as the
applications. Each author is in charge their own work, so
there are no rules as to how their commercials may be
written. But there are some typical approaches. They are:
The Types Of Shareware
* PUBLIC DOMAIN: The author writes a program, not for
commercial gain, but for some other reason, perhaps as a
hobby or as a donation to the computer community. These free
programs are called public domain. The definition of public
domain software as of March 1991 is that it carries no
copyright. All users are free to do with it what they like.
* FREEWARE: This material is copyrighted, so some rights are
reserved by the author, but copying, sharing and professional
distributing is allowed. The advantage of freeware for the
authors and the public is that changing the material is
illegal. It must be copied verbatim. Therefore, if you
receive a copy that is ten generations old, no one up the
line has fiddled with it. You can be fairly certain it is the
same as the author intended, with nothing changed or removed.
* ADVERTISING FOR OTHER PRODUCTS: The author has something to
sell and uses shareware as the method for advertising the
products for sale. Here are two examples: A maker of video
game programs gives away a game as freeware, but at the end
of the game, a list of other games available for $15 each is
shown. A radio antenna manufacturer gives away software that
helps radio engineers with their technical calculations. In
the program is a chart that shows which of the manufacturer's
antennae would suit certain applications.
* DONATION REQUESTED: The author simply states that donations
are requested. Sometimes a specific donation amount is
requested. It is typical to see at the end of a video game,
a screen that states, "If you like XYZ Game, please send $5
donation to Author."
* REGISTRATION REQUESTED: The author requests that you send
money to become a registered user. The rights and advantages
of registration vary. Minimum advantage of registration is
simply that you have honorably paid the author for the
author's work.
* REGISTRATION REQUIRED: The author plainly states that you
have a copy of the program for trial purposes only. If you
continue to use it, you are required to send money. In other
words, you own only a copy of the program, not the right to
use the program until you pay for it. There is no way for the
author to catch up with everyone who uses the program without
paying, and many people simply ignore the payment
requirement. It is an honor system. However, fortunately
there are people out there who are honest and do send money.
* OFFER IN TRADE: This method, often combined with requested
or required registration, offers incentives to send the
registration money. Typical offerings are printed owners
manual to the program, telephone support in which the user
can call the author if there are any technical questions
about the program, a newer or better version of the same
program, and/or a newsletter that is sent to the registered
users.
* CRIPPLED SHAREWARE: The author makes a limited version of
the program that doesn't do everything it is supposed to. The
crippled version works only sufficiently to demonstrate the
real program's capabilities. If you want the real thing, you
must send money to the author, who will then send to you the
real program. The extent of crippling varies as much as the
authors vary. Some examples: A video card game that runs for
only ten minutes, then erases itself from the disk. A
special database for keeping track of video tapes that only
allows records for 20 tapes until you buy the registered
version. Most shareware distributors will not distribute
crippled shareware unless their catalogs and disk labels
plainly state the limitation of the programs. Crippled
shareware is rapidly becoming a rarity.
* DEMOS: A manufacturer will often make a disk that only
shows what the real product can do, but this offshoot disk
doesn't actually do anything more than demonstrate the
product. Again - generally considered undesirable by most
shareware distributors. There is one demo exception -
products that make nice pictures. One paint program maker,
for instance, has a nice set of outer space pictures that
really make your VGA monitor look good. Users often like this
sort of demo - just to show off their equipment to their
friends.
How Good Is Shareware?
Once again, the quality of shareware varies
considerably. Some of it is written by beginning authors and
is very simple. In many, if you press a wrong key, the
computer needs to be re-booted. Some shareware doesn't even
work! Fortunately, most of these are not distributed by
anyone unless the limitations are mentioned in the
distributor's literature.
Other shareware programs are fantastic. Some of the
best business programs in the world are shareware. Many,
perhaps most, of the great video games are shareware. Some
special programs can be had as shareware only. The only
oxy-acetylene welding tutorial that I know about is a
shareware product.
The word processor that this text is being written with
is shareware. It is called Galaxy. Galaxy is similar to
Wordstar, a big commercial product costing hundreds of
dollars, but in my opinion, Galaxy is much better, yet the
registration costs only $59. I like Galaxy better because it
does searches faster, has pull-down menus, and writes plain
ASCII files, which is important if you operate on text files
with different programs. (For instance, the MS-DOS "type"
command cannot read files created by Wordstar.)
How Can Better Programs Cost Less?
How can a better program cost less? Remember, the
author has never had to spend a dime on advertising. When
you send $59.95 to the author, you might typically get a
printed owner's manual, a toll-free phone number to call if
you need help and another program disk. All this costs the
author much less than $59. So, the author makes money, and
you save money, because no one pays for advertising. On the
other hand, if you go into a computer store and buy a retail*
spreadsheet program for $300, the store gets $90 for the
service of selling it to you (of the $90, most of it goes to
the rent, payroll, etc). Of the remaining $210, probably
$180 goes to cover the advertising costs, and only $30 ends
up in the author's hands. And, of that $30, a substantial
portion covers the costs of technical writers, packaging,
and other costs.
* The word RETAIL will often be used to describe
conventional, non-shareware programs.
In general, but by no means the rule, shareware is a
bit simpler than other software. Many of the big packages
such as Word Perfect or Lotus 123 were developed by a huge
team of programmers working full time for years at a time.
Shareware is often developed by a single programmer in spare
time after work. What this means, is that the shareware
product may be less colorful, sort of plain vanilla, but it
gets the job done. For instance, a mailing label program
from the world of shareware may come up on your screen in one
color only and with very few boxes and fancy icons on the
screen. But it will do complicated searches and track 20,000
names. The store-bought, fancy plastic-wrapped, glossy-box
label program comes on your screen with 8 colors and fancy
shadows around all the pop-up windows. It comes with 6
features not generally associated with label programs.
Surprises
GUESS WHAT? There are little surprises in the world of
software. The glossy retail program might only handle 10,000
names, while the plain shareware program handles 20,000.
Sometimes you can buy a shareware program and find out that
it doesn't do everything you would like. You are out only
the $3 or $4 that the copy cost, because if it doesn't
satisfy your needs, you don't have to register with the
author. But all too often you can buy the glossy retail
product and find it has a glitch, too. For instance, there
is a very popular $149 database program that can handle only
4096 records. If you buy it to track 15,000 customers, you
lose $149!!!
The shareware programs may not be as fancy (although
many are incredibly fancy, complete with all the bells and
whistles you can imagine, and some you can't), but they
almost always get the job done that they are supposed to do.
This is because the authors want you to send money, and you
sure won't do that if they have left a hole in their
programs.
This lack of fanciness combined with straightforward
functionality which is typical with shareware makes it much
better than conventional software in so many cases, because
it is easier to learn to use.
Requirements
The requirements of shareware vary too. The majority
are written to run on most IBM-compatible computers, many can
run on any IBM-compatible, but many more require at least CGA
graphics capability. Nowadays there are several that require
hard disks, 640k RAM or VGA monitors.
What About Instructions?
Some shareware programs, especially video games, are so
easy to run that you just start the program and can use it.
Others, such as databases and programming languages, require
reading extensive instructions first. Those that require
instructions almost always come with an instruction file on
the disk. Sometimes these instruction files are elaborate
disk-based owner's manuals.
A QUICK NOTE ABOUT OUR NUMBERING SYSTEM: Our numbering system
is not consecutive and there are several numbers missing
because of older programs that have been discontinued, etc.
There is also a large gap in the 500's, so don't be alarmed
if you can't find a program for every possible number.
_____________________________________________________________
chapter end.